video games
Image Metrics continues to push the boundaries of facial animation for next-generation games. From EA to Rockstar Games, Activision to Sony, our well-known clients trust us to create realistic facial animation quickly and cost-effectively for some of their biggest titles, including 24-The Game, the Grand Theft Auto series, SOCOM, and many others.
Benefits
- With Image Metrics, there are no cumbersome markers or makeup.
- The Image Metrics process captures and animates all the subtleties and nuances of great facial performances, such as eye and lip movements, subtle textures and wrinkles.
- More accurate translation of video to animation ensures that larger quantities of compelling facial animation can be produced faster.
- The final animation can integrate seamlessly with most animation pipeline tools, including Autodesk 3ds Max and Maya, Softimage|XSI and Lightwave.
What Our Clients Say
"I challenge anyone (else) to do the volumes that we need in the time that we need, at this level of quality."
Alex Horton, Art Director – Rockstar Games
“Excellent. The ability to adapt to our pipeline exceeds everyone else on the market."
Michael Boon - Lead Artist Activision
“Enabled us to generate a very large volume of highly accurate animation from the actors’ performances we captured …allowed us to wrap things up in a shorter time, with a turnaround that would have been quite impossible using other techniques.”