Blogs

Early this morning, Canadian AM TV interviewed Image Metrics' Executive Vice President, Kelvin Duckett, about the Emily Project and our facial animation solutions. Have a look at the video.
Want to know how Image Metrics create the CG Emily? Check out our "Making of..." video.

With Emily, Image Metrics has proven that reality in facial animation is not only achievable sooner, but more efficiently, than many in the entertainment industry originally thought. When we first started working on Emily, our goal was to creat... read more

Image Metrics has a new demo reel featuring clips from some of their latest projects. Check it out by clicking on the image.

Image Metrics' latest project, which debuted at SIGGRAPH 2008 in Los Angeles, has captured the attention of The Times of London, prompting them to state: "Emily will set a new precendent for photo-realistic characters in video games and fi... read more

Image Metrics is offering visual effects and film studios access to a portion of its facial animation technology for the first time. The new performance transfer solution, now in beta, will enable select studios to incorporate the power of Imag... read more

Peter Plantec, writer for VFXWorld, took a look at Image Metrics' latest project and had this to say: " I officially pronounce that Image Metrics has finally built a bridge across the Uncanny Valley and brought us to the other side."

R... read more

Image Metrics has won a Develop Award for Technical Innovation for its work on Rockstar Games' groundbreaking Grand Theft Auto IV video game released in April. Image Metrics developed facial animation for more than 80 characters in the cut scenes ... read more

Image Metrics has projected life onto a photo-real CG heart that sings about its loss of love in Gnarls Barkley’s latest video, “Who’s Gonna Save My Soul,” from the recently released album, The Odd Couple. Radical Media, producers of th... read more

Image Metrics is a Finalist in the 2008 Develop Awards. We've been recognized along with Rockstar Games and Natural Motion for our work on GTA IV. View the whole story here: read more